Collider Pin is rotated

Hi,

  • Well, I created the bowling pin and saved it as pin.blender.

  • Then I created the Convexed pin using the same file as a starting point. I emphasize it for the sake of the problem I’m going to describe.

  • ‘Asseting’ the bowling pin into Unity (2017.3.0f3 personal) works fine, and I added a new component for the ground (the cube) and a new component for the Collider.

  • BUT -

as can be seen in the picture (left picture), the convexed pin is rotated and out of origin, although in Blender is shares the same location and rotation as the colored pin, thus I don’t understand what is the problem.

Needless the say that this ‘out of rotation and location’ causes my pin to keep falling through the ground.

Can you, please, guide me what am I doing wrong?

TIA

I’m having the same problem. Would love to learn what’s wrong. I was sure to “apply” all of my transform changes.

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