Collecting the crystal sends my player flying away

I tried changing the collision presets to trigger but it still happens. When I deactivate all the code from this lesson (making the lerp) and set it back to the no frills destroy actor it’s all fine so there is some collision that is created through the lerping process.

Can you show me the collision settings for the crystal, just to be safe?

How about for the TopHalf and BottomHalf for the crystal? Also, expand the preset to see how it’s actually set (you can do this by clicking the arrow next to Collision Presets)

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