Collect the keys, solve the puzzles

Ok, here it is… probably as far as I’ll go with this project for now. Added several features beyond the scope of the lessons including doors that open with collected keys, a camera system that follows the player (which means a level can be much larger than the screen dimensions!) and a message systemthat allows any script to interface with a UI text without knowing in the slightest which text is responsible for toasts, score etc…

Here’s the teaser videos…

And here’s the link to the game itself on ShareMyGame.Com:

2 Likes

Nice features! tricky levels! luckily your rocket was a bit easier to fly than some of the others i have tried

Thanks!
I’m actually in the middle of a complete overhaul of this (actually from the ground up, new project, new assets), making better use of components (one component for Thrust, one for Rotators, one for collision handling, etc) and using ScriptableObjects to manage all comunication between the components. I should have a sample up before the weekend’s out.

looking forward to it

http://www.sharemygame.com/share/1876ea63-74d7-488f-8517-14eb87cb15d5

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