I’ve started from the end… added lava… I’ve tried making a shader for the new water system, but it’s quite complex so in the spirit of time saving I’ve used simple texture (that’s moving in one direction). Ok, I actually used a few to break repetition. That was idea from elemental demo to set it up like that. But I used a new water system and ‘carved’ a river in the terrain below, so it is looking more natural and not a straight line.
Here is baseline river (still with water), no lighting present:
And here’s how it looks in the scene…
as this is just a moving texture(s) I had to add some lamps down below to fake the “glowing lava” feel. There is emission there in the material, but unfortunately emission is not working as well as in blender as a light source…
What’s cool about it… it is that it is running with 60fps with real time ray tracing.
ok, now a break and on to modelling!