Code recognition

I recognize the basic structure of class declarations and definitions; public component properties; inclusion of the header files; “pragma once”; void functions/functions without type; comments; and some of the Unreal naming conventions with leading uppercase letters E, F and U. Also the “float” data type.

I do not recognize having “protected” properties in a class vs private; UCLASS, GENERATEDBODY() and other items that are colored purple in my IDE; “virtual void … override”; the “engine base types” like ELevelTick enum.

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