Cloning projects

Hi all, I have a question, issue, that’s not really related to the course but I’ve run out of sources.

I’m trying to clone the tank project so I can have a high poly and low poly version. I found the clone option in the Library section of the Epic Games Launcher. It works pretty well. I cloned and reset the project. The reset was done as per the Resetting Your Unreal Project lecture. It now builds perfectly from VS 2017 and the game runs fine. BUT! It will not compile from the URE4 Editor. I get the following error:

Using ‘git status’ to determine working set for adaptive non-unity build.
Creating makefile for hot reloading BattleTankLowPoly (no existing makefile)
ERROR: Couldn’t find target rules file for target ‘BattleTankLowPoly’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
Location: C:\Program Files\Epic Games\UE_4.19\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
Target rules found:
UE4Editor - C:\Program Files\Epic Games\UE_4.19\Engine\Source\UE4Editor.Target.cs
UE4Game - C:\Program Files\Epic Games\UE_4.19\Engine\Source\UE4Game.Target.cs
UnrealHeaderTool - C:\Program Files\Epic Games\UE_4.19\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs

Any help greatly appreciated!

Thx!

OK, I worked out how to fix this issue. The project cloner in the Epic Game Launcher is just not finished.

The fix was to manually rename all the files in the source folder that had the original name of the cloned project. I also had to edit all those source code files, including the build files, and rename everything with the original project name to the new name.

I suppose if you kept the original name and just cloned to a new folder this wouldn’t be necessary. But that’s not what I wanted.

It’s all working again now. :slight_smile:

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