Hi all, I have a question, issue, that’s not really related to the course but I’ve run out of sources.
I’m trying to clone the tank project so I can have a high poly and low poly version. I found the clone option in the Library section of the Epic Games Launcher. It works pretty well. I cloned and reset the project. The reset was done as per the Resetting Your Unreal Project lecture. It now builds perfectly from VS 2017 and the game runs fine. BUT! It will not compile from the URE4 Editor. I get the following error:
Using ‘git status’ to determine working set for adaptive non-unity build.
Creating makefile for hot reloading BattleTankLowPoly (no existing makefile)
ERROR: Couldn’t find target rules file for target ‘BattleTankLowPoly’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
Location: C:\Program Files\Epic Games\UE_4.19\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
Target rules found:
UE4Editor - C:\Program Files\Epic Games\UE_4.19\Engine\Source\UE4Editor.Target.cs
UE4Game - C:\Program Files\Epic Games\UE_4.19\Engine\Source\UE4Game.Target.cs
UnrealHeaderTool - C:\Program Files\Epic Games\UE_4.19\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
Any help greatly appreciated!
Thx!