Here is my solution:
public class MagicGem : MonoBehaviour
{
private SpriteRenderer spriteRenderer;
private void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Block"))
{
SpriteRenderer playerSpriteRenderer = collision.GetComponent<SpriteRenderer>();
if(playerSpriteRenderer != null )
{
playerSpriteRenderer.color = this.spriteRenderer.color;
}
}
}
}
I’m loving this course