Quest: Cloning Colors Quest
Challenge: Create A Win Condition
Feel free to share your solutions, ideas and creations below. If you get stuck, you can find some ideas here for completing this challenge.
Quest: Cloning Colors Quest
Challenge: Create A Win Condition
Feel free to share your solutions, ideas and creations below. If you get stuck, you can find some ideas here for completing this challenge.
Just a basic solution for my win condition:
Created a new script and attached it to the flag object with the following:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlagWin : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Block"))
{
if (collision.gameObject.GetComponent<SpriteRenderer>().color == this.gameObject.GetComponent<SpriteRenderer>().color && collision.gameObject.GetComponent<BlockMovement>().isActiveBool)
{
Debug.Log("You Win");
}
}
}
}