Hi
Hope you can help with this.
I got Ethan to move to the mouse click and only the “playerMovement.cs” is calling the “Move” function.
The problem is that Ethan does not seem to know his lefts from his rights, so sometimes when clicked to go a bit off to his left he goes mirror img to his right and vice vs. he does go backwards and forwards as expected.
I do the
var move = m_currentClickTarget - transform.position;
if (move.magnitude >= m_moveRadius) { m_Character.Move(move); }
else { m_Character.Move(Vector3.zero); }