Hello, Wonderfull Godot Teachers (and colleagues)!
First and foremost - Thank you for your Job! I’m a absolute beginner in coding, and as beginner I will say it is a very good introduction to starting it. I think I started to getting it finally (I’m begginner but it not mean I was never trying to learn coding).
I know course is meant for pre 3.1 version, but it is just around the corner, so I tried to give it a go. And it was all nice and easy, till this moment. I’m almost sure, that there is something I should make different to make code working on 3.1…
I was looking in documentation, and on this forum. @ShadeWolfDK made his own working version, but it’s bit different, (he is using signals) so it’s no help for me (at least for now)
so all I can get now from Godot is:
func update(motion)
- / Parse Error: Function signature doesn’t match the parent. Parent signature is: ‘void update()’.
When I delete “motion” i get different error.
func update()
Parse Error: Identifier ‘motion’ is not declared in the current scope.
I hope it is something trivial, and will not need to come back to 3.0.6.
And i just copied source from github, so it is not a some kind of stupid typo from my side.
Thank you again and waiting for an answer!
Adam