func update(motion):
if motion.y < 0: # Going up
play("jump")
elif motion.x > 0: # Going Right
play("run")
flip_h = false
elif motion.x < 0: # Stage Left Even
play("run")
flip_h = true
else:
play("idle")
func update(motion):
if motion.y < 0: # Going up
play("jump")
elif motion.x > 0: # Going Right
play("run")
flip_h = false
elif motion.x < 0: # Stage Left Even
play("run")
flip_h = true
else:
play("idle")