Class variables changing

I’m seeing odd behavior that I cannot explain. When I set the DestinationMarker static mesh to a cylinder in BP_VRCharacter the setting doesn’t carry into the game. If I eject and check the DestinationMarker its static mesh is not set. I can set it while running and it places correctly. If I stop the game and open BP_VRCharacter the static mesh is still set to a cylinder.

I tried moving on to the next lecture and noticed the same behavior with the Collision Preset value. Changing it to NoCollision in BP_VRCharacter isn’t changing it in the game. I have to eject and set NoCollision while running for it to take effect.

Found it. Somewhere along the way I changed the pawn to VRCharacter rather than BP_VRCharacter.

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