I’ve noticed that when I look at the remote tree when I’m testing the game the instances that are generated in my code get generic names based on the base class of the object.
Both Rockets and Enemies get one instance that’s named Rocket or Enemy any other instances that are created during that properly named instance’ lifetime get called @Area2D@<num>
.
Whenever the properly named objects gets dequeued another the next instance will bear the name again.
What governs this naming?
It’s a small detail but I’d like to know
Thanks!