For creating my own rocket with Unity’s 3d objects, the course suggests removing individual piece colliders and replacing them with one large box collider on the parent object. Is having individual colliders bad practice due to increased processing power, the risk of them triggering each other, or a combination of both?
For my design I mostly used cylinders and capsules which makes a bit of a bottom heavy design that when one large collider is applied to makes the top half of the collider massively oversized removing some of the real feel of a collision. Are multiple colliders okay in some of these instances? What is the best practice?