City Hub Prototype Drawing

I’ve noticed as I go through the course that I iterate on previous work a lot, so I’ve laid this out with the idea that this may become a sort of “central hub” for my game. Or I may toss it out completely once I’m finished prototyping.

One challenge I see right away is that I’ll probably have buildings that can get in the way of the camera. The solutions I’ve considered is implementing more camera controls for the player, so they can swing the camera around their character, and let walls push the camera around, or make buildings “transparent” when they are between the camera and the player.

It could end up being both.

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