Cinematic Sequencer reverse by itself after it reaches its last frame

It is glitchy, I want to be able to press E to open the door when the character is close to it, the first time is ok, the door opens in the correct way, but then after it is fully opened(reaches the last frame), the frames keep playing in the background even though the door don’t seem to move visually, so when I press the E again, the door glitches back to the position depends on how long I wait for it in its “last frame”.

Can anyone help me with that? I have tried using the stop pause functions but I couldn’t make it open and close as the player wishes to be.

The Unreal Project file is in this link: https://drive.google.com/open?id=1XqbyMbTs5JUkio6Lt3NIkw5ne60-HHH8

Not exactly sure what is going on but just checking that you’ve told the sequence to keep its state at the end of playing. This link may help: https://docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/WhenFinished/index.html

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