Cinemachine Needs PolygonCollider2D, BoxCollider2D Doesn't Work

I wondered why Rick was using a PolygonCollider2D and making a rectangle out of, instead of using a BoxCollider2D, so I tried switching to a BoxCollider2D, and I couldn’t get Cinemachine to work with the BoxCollider2D.

Just FYI.

Good to know! I wasn’t able to find any official docs on this, however I did find a forum post where the Cinemachine expert “Gregoryl” at Unity states that the “Bounding Shape 2D” field must be set to either a PolygonCollider2D or a CompositeCollider2D. Therefore BoxCollider2D is not supported.

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