Unity Version: 2022.3.13f1
Cinemachine Version: 2.9.7
After following the steps in the video, the camera is choppy instead of smooth as it follows the ball.
I’m assuming this is related to me being “in the future” and using different versions.
Does anyone else have this problem / know why this is the case?
I’ll continue experimenting with settings - if I find a solution, I’ll post it here.
Virtual Camera Settings (I only changed those the video said to change):