Hello! I am currently working on the lecture titled “Screen Shake” in the 2d rpg course. After completing the tutorial, I can see my cinemachine camera shaking while looking at the scene view, however the effect does not appear in the game view. As done in the tutorial, I have:
-I have created a screen shake manager,
-Attached the script you see below to it
-Created a cinemachine impulse source component to it with a noise settings scriptable object assigned to the Raw Signal field
-Added an impulse listener to my state driven camera.
When adding the impulse listener, the only available component was the one you can see below named “Independent Impulse Listener”. I am using Unity 2022.3.1 which could be the reason for the slight name difference. To reiterate, I can see the camera shaking in the scene tab, but not in the game tab. I’m sure I am overlooking something simple here, so any tips would be appreciated! Thank you!