Hi, after changing cinemachine input from mouse x/y to input provider the camera movement became jittery and much less smooth, any tips to fix it? already tried changing input system to work in dynamic update but it made no changes
Try playing around with the Damping in the Body component, as well as the dead zone and soft zone in the aim. These are the settings Nathan is using
i have the same settings, although i see no X damping in my inspector
I found where the issue might be, when i plugged my controller the Input axis value was between 0 and 1, but when playing with mouse it’s anything betwen -70 to 100
Found a workaround, changed the speed on x to 0.09 and on y to 0.002 and changed the dropdown to as input value gain and now camera movement is much better, but you have to scale vector2 input for gamepad in input actions
great, now controller input is broken, scaling input vector does nothing
Share a screenshot of your Cinemachine inspector
Nathan is using the Vector2 value of Delta [Mouse] or Right Stick [GamePad] with no interactions or processors.
Here is Nathan’s settings: