CineActor Camera does not behave as expected when using auto-keying

When using the auto-key in the level sequencer, the CineActor camera sometimes spins if I use all transform values. You can see it here in this gif:

How do I prevent this from happening? I am using UE(4.23.1)

Yeah I get that as well (I think I had that in one of the videos in the course) and it’s a real pain. The only way I found to get around that was to hand key the rotation so that it didn’t misbehave.

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