reused and adjusted the bishop to make the main body of the queen then used union Boolean modifiers to add the large collar, hair bun and crown head piece, however something went wrong in the process of adding multiple modifiers (I suspect maybe I needed to do one at a time or something idk) which left me with a bunch of intersecting geometry. So I had to go in and manually delete/merge a bunch of vertices as well as converting a bunch of N-gons to quads.
Took awhile but I’m pretty happy with the end result, could of added more details and made it higher poly, but I want to try and keep it as simple as possible as I’m intending to try and 3D print out the whole set once I’m done with this section. Also made some adjustments to the textures on the board to give it a more cohesive look.