made my first prototype for a pawn top, though i’m not particularly happy with it. I wanted to do something far more in depth but i don’t yet have the sculpting skills that I imagine is necessary to do a more realistic rendition of a person or face.
So I’ve tried to do a compromise in making a relatively low poly ancient Chinese foot soldier with a top knot, fused with the style/shape of a traditional pawn piece. will likely do something similar for the other pieces except maybe the knight and rook.
Idk what do you all think and do you have any suggestions as to how I could improve the design? also so far the polygon count for this model is around 5k, i could reasonably drop it down by about another 1k without losing to much detail though i think this is fine for now
There are four symbols on the base, one set depicts the unit type (in this case pawn) both in the traditional script used for the equivalent unit in Xiangqi and the classic chess symbol on the opposite face. The second set depicts the faction name in the traditional script (in this case Shu Han) and the name in English on the opposite face. I’ve done this for each piece for each of the three factions giving a total of 18 different chess piece bases, though so far i’ve only made the top for this one pawn.