Chessboard base

Here is my board base rendered in both eevee and cycles. I put a few arcs in my bevel and then scaled some of links from there, applying smooth shading only around those shoulder-pad-like corners (wanted dome definition put felt those were too blocky without).

Now for the board textures, I used wave and voronoi (the one for stars – catches light pretty weird too turning the black to red). The board looks kind of psychedelic now.


textcycle

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Chess board material is going bad at the end of each corner.(Don’t mind. you’ll get to have knowledge about UV editing later.)
chess board shape and red material are good though!

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Yeah, thanks for pointing things out.

I’ll be honest, after trying to rapid fire through the courses, I’ve pretty much found myself turning around again and going to the beginning to shore the fundamentals. My main interest is character modelling, but I’ll start posting hard surface models more regularly soon (sometimes the objects are just as much if not more important).

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