Chess Set Low Poly Surface nurbs curve for complex geometry

So I was thinking about how the bishop piece is supposed to represent a bishop wearing a miter hat. I struggled trying to make it as a mesh object so I figured out that adding a suface object nurbs curve was the way to go. I then converted it to a mesh and then dissolved edges to reduce the face count.

Certain miters actually look like the head of a fish or animal so I went for that look.

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It is looking very good, real mitre like.

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