Chess Set Final

Not sure if I did something wrong or if there’s a bug with my version of Blender, but it really did not like switching between cameras over multiple scenes.

Anyway, here’s my chess set. It was interesting to see how Eevee and Cycles rendered things differently. Couldn’t get the bloom to work under cycles, but Eevee didn’t really get the glass texture of the table.

Eevee1:

Eevee2:

Cycles:

Showcase:

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And here’s the concept art I made for my pieces. Made some minor tweaks to the pieces, but overall kept the same idea across them all.

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A nice looking set.

Yes you have found some of the differences in the rendering engines! Bloom is Eevee only, A version of it can be done in Cycles, but needs doing in the compositor. Eevee needs a lot of things turned on to do things better, its all part of why it is faster, compromises.

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If you want it to glow in Cycles you have to go to the compositor and add the node “glare”. With that it works.

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