Not sure if I did something wrong or if there’s a bug with my version of Blender, but it really did not like switching between cameras over multiple scenes.
Anyway, here’s my chess set. It was interesting to see how Eevee and Cycles rendered things differently. Couldn’t get the bloom to work under cycles, but Eevee didn’t really get the glass texture of the table.
Yes you have found some of the differences in the rendering engines! Bloom is Eevee only, A version of it can be done in Cycles, but needs doing in the compositor. Eevee needs a lot of things turned on to do things better, its all part of why it is faster, compromises.