Chess board multiple cameras, plus fun with depth of field and fstop

Renders from 4 different cameras. I learned if depth of field seems to blur the other objects too much then increase your f-stop. I made the table a plane shaded with a procedural marble texture and the background is the inside of a torus with the normals reversed. So the entire board is surrounded by a torus with the inside of the torus cut away. The wide shot and the last image do not have motion blur turned on.




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Phenomenal work! Keep it up :100:

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