hi everyone, here is my render from the chess board.
The only thing is that I have modeled the wooden board separately from the chessboard (the wooden board is not included in the chessboard Mesh Data) I think that’s why the chessboard looks like it’s flying. What do you think? should I model it from scratch being in the chessboard Mesh Data? or the Boolean Modifier could be an option in this case?
You could apply the boolean!
You do not need to model all in one mesh.
The best approach is multiple objects.
Did you check for normals, point outwards?
But to be honest, I don’t see that much going wrong.
I think it’s done in Eevee. And Eevee has initial simplified shadows.
(if you have a question, place it is the ask section. The talk
section is about Blender in general)
This is a real problem. Your mesh faces are fighting about visibility.
You have faces from multiple objects at the same planar face location/direction.
You don’t need booleans to make room in an object to fill it with another object.
Blender is capable of intersecting objects. A Cube, halfway in a Cube. Impossible in the real world.
But if the top of the frame is the same as the checkerboard (using two objects), then you get this fighting face problem. Many solutions.
- One of them is, as you said, one board mesh. And work with multiple material types on different faces.
- Or tilt the checkerboard a notch up and above the frame.
- Or delete the inner frame face(s) of the boardframe, which intersects with the checkerboard.
Thank you very much FedPete! yes, i checked the normals and they were ok. I just did what you said, I tilted the checkerboard a notch up and above the frame. It was the easiest way to solve it, when Im finished with this lecture I will do it again but all in one Mesh to practice
Hurray!
If it works it works. No wrong in Blender.