Chess Board, Generated Textures

cbc_s04_using_procedural_textures

#1


#2

that looks really good!


#3

Here is my version. I like blue, what can I say? :flushed:

Maybe too subtle?


#4

Thank you!


#5

I tried playing around with differnet colours and textures and am a bit dissapointed that i find the classic version to be the best looking…


#6

…and there you have it! :raised_hands:


#8


#9

keeping it simple still need to mess around with this abit more :slight_smile:


#10

I built up my chess board up a lot then I started seeing a lot of slow rendering which probably means I need a new graphics card and cpu huh…


#11

fixed border


Marble+Voronoi, well…now render works harder :slight_smile:


#12


#13

My white tiles were too bright, but I found if I made the diffuse material colour more grey than solid white it took the glare off a bit.


#14

here is mine… just went with a simple colours.


#15

Here I go - trying to get ‘woody’ feeling from cloud


#16

Hi,

I went with marble (black and dark-blue) and wood (white and light grey), here is the result:

Now I feel like the wood surrounding don’t fit with the rest, I might change it for the final scene :thinking:.
Also I didn’t have that “line issue” with the UV coordinates like in the video (around 1:46). Is it because I’m in Blender v2.79 ? Can someone confirm ?

Cheers !


#17

That’s a great bevel on the wood!


#18

Here is mine. I went with a blue-ish black square and a white marble texture.


#19

:slight_smile: Here’s mine! I chose distorted noise for the white squares, and clouds for the black-purplish squares! I feel like I may still play around with it…


#20

Here is my board


#21

Here is my progress! Having lots of fun! :smile: :sunglasses: