Any questions or things to share?!
I thought a bit more organic checkpoint would be interesting.
I also really wanted it to be clear that only the last checkpoint is active and allow players to return to old checkpoints and activate them again, especially for if a level is more open. It was a little tricky, but here’s how I did it.
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Added a Send On Trigger Enter component to each checkpoint for all the other checkpoints (e.g. if you have four checkpoints, each would need three Send components to send out a signal to each of the others)
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Added a SECOND Switch Material component to each crystal to switch it back to the Crystal_Mat material (Art > Materials > Interactables) when it receives a signal from another checkpoint
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I love this course!!
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Glad to hear that!
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