Checkpoints in 3D Game Kit

Any questions or things to share?!

I thought a bit more organic checkpoint would be interesting.

I also really wanted it to be clear that only the last checkpoint is active and allow players to return to old checkpoints and activate them again, especially for if a level is more open. It was a little tricky, but here’s how I did it.

  • Added a Send On Trigger Enter component to each checkpoint for all the other checkpoints (e.g. if you have four checkpoints, each would need three Send components to send out a signal to each of the others)
    image

  • Added a SECOND Switch Material component to each crystal to switch it back to the Crystal_Mat material (Art > Materials > Interactables) when it receives a signal from another checkpoint
    image

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I love this course!!

Screenshot%20(167)

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Glad to hear that!

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somehow i can not see the line from the checkpoint. How can i turn them on again?

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