CheckIsogram before implementing loops

I didn’t have to change much as I wrote code that only printed to screen instead. When I was writing the pseudocode in comments I was finding it hard to organize where the code would be.

BullCowCartridge.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Console/Cartridge.h"
#include "BullCowCartridge.generated.h"

UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class BULLCOWGAME_API UBullCowCartridge : public UCartridge
{
	GENERATED_BODY()

	public:
	virtual void BeginPlay() override;
	virtual void OnInput(const FString& Input) override;
	void SetupGame();
	void EndGame();
	void MinusLife();
	void ProcessGuess(FString Guess);
	bool CheckIsogram(FString Word2Check);
	void BullCowculator(FString Word3Check);

	// Your declarations go below!
	private:
	FString HiddenWord;
	int32 Lives, AttemptWarning;
	bool bGameOver;
	
};

BullCowCartridge.cpp

// Fill out your copyright notice in the Description page of Project Settings.
#include "BullCowCartridge.h"

void UBullCowCartridge::BeginPlay() // When the game starts
{
    Super::BeginPlay();

    SetupGame();

    PrintLine(FString::Printf(TEXT("Hidden word is: %s. "), *HiddenWord)); // Debug Line
}

void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{  
    if (bGameOver)
    {
        ClearScreen();
        SetupGame();
    }
    else
    {
        ProcessGuess(Input);
    }
}

void UBullCowCartridge::SetupGame()
{
    PrintLine(TEXT("***Bull Cows Game*** "));

    HiddenWord = TEXT("aspired");
    Lives = HiddenWord.Len();
    AttemptWarning = 0;
    bGameOver = false;

    PrintLine(TEXT("Guess the %i letter isogram: "), HiddenWord.Len()); //Prompt player for guess
    PrintLine(TEXT("You have %i lives. "), Lives);
    PrintLine(TEXT("Type your guess \nPress enter to continue... ")); 

    // const TCHAR HW[] = TEXT("cakes");
    // PrintLine(TEXT("Character 1 of the hidden word is: %c"), HiddenWord[0]);
    // PrintLine(TEXT("Character 4 of HW is: %c"), HW[3]);
}

void UBullCowCartridge::EndGame()
{
    bGameOver = true;
    PrintLine(TEXT("\n*** Game Over ***. "));
    PrintLine(TEXT("Press enter to play again. "));
    // PrintLine(TEXT("Press something to quit. "));
}

void UBullCowCartridge::MinusLife()
{
    if (Lives > 0)
    {
        PrintLine(TEXT("You have %i lives remaining. "), --Lives);
        if (Lives == 0)
        {
            PrintLine(TEXT("Last try! "));
        }
        AttemptWarning = 0;
    }
    else
    {
        ClearScreen();
        PrintLine(TEXT("You have no lives remaining. "));
        AttemptWarning = 0;
        PrintLine(TEXT("\nYou Lose!"));
        EndGame(); // Losing EndGame
    }

}

void UBullCowCartridge::ProcessGuess(FString Guess)
{
    if (Guess == HiddenWord)
    {
        ClearScreen();
        PrintLine(TEXT("You win!"));
        EndGame(); // Winning EndGame
        return;
    }
      
    if (Guess.Len() != HiddenWord.Len()) //Checking if guess is not valid length
    { 
        if (AttemptWarning++ < 2) // Tracking and advising player's invalid attempts
        {
            PrintLine(TEXT("Attempt Warning # %i"), AttemptWarning);
            PrintLine(TEXT("The hidden word is %i characters long. "), HiddenWord.Len());
            if (Guess.Len() < HiddenWord.Len())
            {
                PrintLine(TEXT("Your guess needs to be longer. "));
                return;
            }
            else
            {
                PrintLine(TEXT("Your guess needs to be shorter. "));
                return;
            }
        }

        // Invalid attempt punishment
        if (Lives > 0)
        {
            PrintLine(TEXT("Guessing carelessly lost you a life. "));
            MinusLife();
            return;
        }
        else
        {
            PrintLine(TEXT("Your hidden word was: %s "), *HiddenWord);
            MinusLife();
            return;
        } 
    }

    if (!CheckIsogram(Guess)) //Checking if guess is not an isogram
    {
        if (AttemptWarning++ < 2) // Tracking and advising player's invalid attempts
        {
            PrintLine(TEXT("Attempt Warning # %i"), AttemptWarning);
            PrintLine(TEXT("Your guess was not an isogram."));
            return;
            
        } 
        if (Lives > 0)
        {
            PrintLine(TEXT("*Note* An isogram is a word with no repeating letters."));
            MinusLife();
            return;
        }
        else
        {
            PrintLine(TEXT("Your hidden word was: %s "), *HiddenWord);
            MinusLife();
            return;
        }  

        BullCowculator(Guess);        
    }                
    
}

bool UBullCowCartridge::CheckIsogram(FString Word2Check)
{
    PrintLine(TEXT("checking if %s is an isogram. "), *Word2Check); //Debug ling

    // For each ketter
    // Start at element [0]
    // Compare against the letter
    // until we reach [Word2Check.Len() - 1]
    // if any are the same return false

    return true; // Implement isogram checking code and return appropriate true / false
}

void UBullCowCartridge::BullCowculator(FString Word3Check)
{
    PrintLine(TEXT("The bulls and cows for %s are: "), *Word3Check); // Debug line
    // implement bull cow checking based on argument
}

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