With my own complex node trees, there is not such a problem. Today I have watched this video and tried to get some inspiration. But it doesn´t work like in the vid.
In my own workflow, I use texture coordinate and mapping. This CG artist doesn´t.
I have tried to use also texture coordinate and mapping but this also couldn´t fix the problem.
I really love this basic node tree and find it inspiring. But it seems to work only for flat surfaces like a bottom.
Maybe this technique (a checker texture follows directly another checker texture) is only for flat surfaces…
I find the technique interesting, but I will continue to build my own workflow with his complex node trees with texture coordinate and mapping for complexer shapes like cloth.
Hum… Maybe trying to apply the modifiers helps?
Ofc this will make your file slower and larger, so you may need to decimate (like i did in that file I sent you other day)
That is a good idea and I have tried this also, but Blender crashes…
My decision is: there is a “bug” in the methode of the cg artist. And I will use his technique only for flat surfaces. My method doesn´t require applying of modifiers and I can render in a faster way.