Would love a Unity course that teaches us to integrate chat-gpt into our game NPCs.
Yes, I heard more and more developers are considering to do that as well!
It’s everywhere now, I’m seeing it not only in modded games, but entire games built around social interaction with GPT NPCs.
+1
I created my own post and then I saw yours. I’m going to delete my post and try to bring more concentrated attention to this one. I’d also appreciate a course on integrating AI-generated content into a game (e.g. ChatGPT, midjourney, etc)
I haven’t tried it, but it’s possible Nathan’s course on Unity multiplayer does seem to have some stuff on making network calls which could be used as a starting point in lieu of a full fledged course.
To make this proposed course truly useful we’d also need to learn how to execute python code inside Unity. I think being able to run simple models inside built Unity project to tune our interaction with generative AI tools would make it an especially useful course.
I agree Cat! Python would be good to incorporate.
I saw your post about integrating AI with Unity and thought it was spot-on. I’ve been exploring similar ideas myself and agree that a course covering AI-generated content integration would be incredibly useful. Nathan’s Unity multiplayer course might be a good start, especially for handling network calls.
For a comprehensive course, adding lessons on executing Python code within Unity would be crucial. This could help us fine-tune interactions with generative AI tools.
On a related note, integrating AI can boost customer loyalty. Consider using Acumatica Cloud ERP with Chat GPT for improved customer service and data analysis. It’s a great way to leverage Artificial Intelligence for better business outcomes.