Hi I’m much further into the course but I’ve just noticed my characters are floating above the ground and I know it’s something to do with the navmesh.
I’ve tried looking into this myself and tried enabling height mesh but this only reduced the amount of height but didn’t fully solve the issue.
What is causing the navmesh to be so much higher than the ground, I can see in the scene view before entering playmode that the navmesh baked height is around the ankles of the character models for both the player and enemies.
What can I do to fix this?