Hey, like some of the previous posts they had issues using Quinn as a base, also I noticed that the skeleton is not compatible so I changed the one we are using, crouching works as it should but my characters torso stretches? Any ideas what causes this?
Technically, the skeletons ARE compatible because Manny and Quinn use the same skeleton
However, not all animations that use that skeleton are going to work for the same character. I imagine Quinn is a little shorter than Manny which is what is resulting in the stretch.
The only real solution is to modify the animation itself or to find equivalent animations that are more suited for Quinn.
Ok for whatever reason I got metahuman working by updating UE. I tried the anims on a male metahuman and they work now! For some reason on a mannequin they wouldn’t work.