Character still idle

Hello,

I’m having similar issues raised in other discussions where my character is idle. I’ve noticed the Behavior Tree is flashing back-and-forth like in the video, although this is after I’ve linked the node to “Finish Execute” and also made sure “Success” is ticked.

Hopefully it’s something obvious I’ve missed and not something caused because I’m using the latest version of Unreal…

PatrolData%20Blackboard

Thank you,
Mohammad.

Aand nevermind! I was able to find out what was wrong after doing the next lecture.

Turns out my NavMesh was somehow too small and was missing the “upstairs” target point. It only became apparent after “Steve” started running to the other target points and ignored the first one.

Mohammad.

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