I’m taking the Unreal 5 Stealth Combat: Make Stealth Games in UE5 Blueprint course, and I’m not sure if I made a mistake or if there’s a mistake in the lecture.
I carefully followed the instructions, and after connecting the camera pitch to the mouse movement in this video, I noticed that the character’s maximum forward-speed seems to be influenced by the pitch of the camera.
The instructor never raises the camera very high when demoing the movement, so it’s hard to tell if he has the same issue.
For me, if I bring the camera all the way overhead, the character will completely stop moving forward. The lower the camera is (until it’s straight behind the character), the faster the character can move in the forward direction.
Any ideas what could be causing this issue?