Hello!
I was wondering what the character prefab is supposed to look like (scripts and setup) at the end of the course?
I messed up and accidentally applied the root enemy settings to the character prefab which messed up my entire project creating all of these issues:
Update: I solved it by looking at the gamedev.tv commit.
Something different but still rather weird is happening now instead, my character is taking some weird goblin form:
How it looks in inspector:
How it looks in game (terrain made invisible so I can illustrate):
Update:
This was due to me not using fixedscale assets
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