I tried following same exactly with putting the “points” on the graph for walking, running, and idle. But for some really odd reason, in the actual game, the Wraith is always walking backward, regardless if I use controller or keyboard and mouse. Also, I am unable to get the Details of the animations in the BS_Locomation blueprint too. I am so tempted to just scrap it and remap everything myself and playtest it till I get sensible result! This has been a pretty rough section of the course to do.
I suggest you take another look at your min and max angle values.
Never mind, I rewatched the video, and saw my values were way off. I had to maximize the video so I could see the values that were inputted into the Locomotion BluePrint.
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