My character jumps if I comment out
(!myCapsuleCollider.IsTouchingLayers(LayerMask.GetMask(“Ground”))) { return; }
But doesn’t jump anymore if I re-enable it…
The platforms tilemap is set to the layer “Ground”…
My character jumps if I comment out
(!myCapsuleCollider.IsTouchingLayers(LayerMask.GetMask(“Ground”))) { return; }
But doesn’t jump anymore if I re-enable it…
The platforms tilemap is set to the layer “Ground”…
I figured it out. There was a space right before the “Ground” Layer name so it said “⌴Ground” instead of “Ground”
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