I’m really enjoying the unreal 5 adventure game course. I have even taken it to a different path where I can swap between cameras based on a box collider (Yay unreal documents). What I haven’t been able to figure out is how to change the player movement based on active camera. What I am trying to implement is a system similar to the later Fatal Frame movement system.
- Character enters a trigger box and the camera swaps to the new view (Done)
- Character continues in the direction they were moving as long as the input key is still down (Not done)
- Once the input is released the character movement changes relative to the new camera direction (Not done)
- When the character leaves the collider the normal 3rd person camera takes over (Done)
I know this is a bit outside of the courses teaching but I am hoping for help. The additional camera angles could add tension to an adventure game.
Oh and incase anyone wants to understand the camera swapping. You can see how to do it in the below two links
Part 1 - Using a Static Camera in Unreal Engine | Unreal Engine 5.3 Documentation
Part 2 -Switching Between Multiple Fixed Camera Perspectives in Unreal Engine | Unreal Engine 5.3 Documentation