Character Component Disables Itself at Runtime

the subject says most of it. Only the collider gets added to the player instance. The rest doesn’t, and the Character component disables itself at runtime. Any ideas why?

Hi Yith,
I’m currently getting the same behaviour but I’m also getting an error causing the script to fail. Do you have any log entries at runtime?

I came here hoping to find an answer to this question, as I was having the same problem, the Character script disabling itself at runtime, and then navigation not working because of it. Bit disappointing how often issues go unresolved on these forums…

Anyway, I discovered that I had not removed the old Animator component, so when Character tried to add one, it freaked out becuase there was one there already, and disabled itself.

Once I removed the Animator component from the player, everything worked.

I hope this helps someone, even if it’s a bit late for either of you.

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