Is there a good way of making clothing for your character without facing issues such as the body going through the clothing when rigging especially clothing that has layers example a shirt and a coat? I find it confusing especially after making a character with layered clothing and having issues like both of the clothes colliding.
It is always going to be problematic.
Practically all uses will have the logic of why have all those superfluous verts inside the others and never seen? Just adds to the vert count and then can also make problems. How often is a character taking clothes on and off? A character is the outer surface we see, and gets rendered.
If you tried to use physics for example, with collisions between all the clothing to be calculated it would be a huge computing overhead. Also may struggle to keep them all in layer place.
Hmm I see.
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