Hi, I have a skeletal mesh that you can see its picture below.
As you see in the image above the joint with name Bike_Joint_8 has the orientation that is not what I want.
What I want is to being able to change this orientation but without rotating the mesh(wheel) it self.
In unreal I expect the orientation of the transform to be like below but without chaning the wheel it self.
I searched a lot but I can’t find a solution to have the transform like the picture above while the wheel mesh it self being at right orientation like the first bicture in this question.
Could you tell me if there is a way?
I appreciate you help,
Meysam.