Changing DefaultPawn

Hey everyone :slight_smile:
I was wondering if anyone changed their pawn? And how did you do it?
I found you can do it this way :slight_smile: https://gamedev.stackexchange.com/questions/141647/what-is-the-default-pawn-class-and-what-is-used-for-in-unreal-engine

But I was wondering is it possible to change the pawn properties on the pawn itself? Iā€™m pretty sure its possible with blueprints, just never tried it before.

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