I was wondering if anyone changed their pawn? And how did you do it?
I found you can do it this way https://gamedev.stackexchange.com/questions/141647/what-is-the-default-pawn-class-and-what-is-used-for-in-unreal-engine
But I was wondering is it possible to change the pawn properties on the pawn itself? I’m pretty sure its possible with blueprints, just never tried it before.