When I tried to save my project and closed Unreal, after opening it again it didn’t save any of the changes I made to the Blueprint object. I tried to recompile it but it didn’t help. Does anyone know how to prevent this? I don’t really want to have to assign the meshes to my blueprints every single time I open my project
Are you using C++ and vscode? If so try to compile from vscode and then open the project and assign the meshes dont use live coding.
If you used Live Coding you need to compile from VS Code with Unreal closed before you reopen it.
Ah, that worked. I wasn’t using Live Coding, but I had to recompile while I had Unreal closed. Once I did that everything was working correctly.Thanks for your help guys!