As I understood, we have the OptionsController script on the Options scene to handle the volume (and difficulty) setup.
For the volume, OptionsController gets it from PlayerPrefsController.GetMasterVolume() upon start and sets it in MusicPlayer from slider in Update.
However, I didn’t see how we actually hook the slider UI to the slider object so that it gets its value when we change the volume in the game.
Rick’s slider UI looks hooked OK but not mine… did I miss something or it wasn’t shown?