Hi there.
Is it possible to change the offset of a single animation frame in AnimatedSprite? The bunny’s feet hover off the ground during one of the standing frames, and I can’t figure out how to change the offset without changing it for every frame of the animation.
The game works fine, but’s bugging me.
I found this example for doing it with a script, but I feel like this must be available via the Godot UI somewhere.
https://godotengine.org/qa/21130/animatedsprite-setting-pivot-points-for-frames