Hi All,
Ok, I have just created scripts for FoxyLoxy and Lizzy, as I called them, and they are reporting back to the Attacker.cs script as directed and they are triggering the correct animations through the Animator component. Now bear this in mind, I haven’t seen the solution yet. But the attack animations are triggered when they get to the actual boundaries of the box colliders and are quite aways from the actual object are are supposed to be attacking. So, is what I have done correct?
I would assume that we are going to adjust the colliders of the attackers so it looks like they are eating the object, but, I don’t want to move on until I know what I have done is somewhat right.
Thankyou and Regards,
Vaughan.