using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using UnityEditorInternal;
using UnityEngine;
public class numberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Use this for initialization
void Start()
{
Debug.Log("Welcome to the Magic Number Guesser.");
Debug.Log("Pick a number between " + min + " and " + max);
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("...");
Debug.Log("Is the number you picked higher or lower than " + guess);
Debug.Log("...");
Debug.Log("Hit the UP Arrow if your number is higher then my guess, Hit the Down Arrow if your number is lower, Hit enter if I got it right.");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Oh, your number is higher than " + guess + ".");
min = guess;
guess = (max + min) / 2;
Debug.Log("...");
Debug.Log("Let me try again. Is your number..... " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Ah, so your number is lower than " + guess + ".");
max = guess;
guess = (max + min) / 2;
Debug.Log("...");
Debug.Log("Hm, let me see, is your number..... " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Hey, I got it right, told you I was magic.");
}
}
}